--- PenumbraOverture-original/GameEnemy_Worm.cpp 2010-12-26 17:01:00.000000000 +0100 +++ PenumbraOverture/GameEnemy_Worm.cpp 2010-12-26 17:34:15.000000000 +0100 @@ -67,6 +67,7 @@ void iGameEnemyState_Worm_Base::OnTakeHit(float afDamage) { + mpEnemy->ChangeState(STATE_DEAD); } void iGameEnemyState_Worm_Base::OnFlashlight(const cVector3f &avPosition) @@ -270,6 +271,7 @@ //////////////////////////////// //Check if attack should begin +/* if(mfAttackCount <=0) { mfAttackCount = mpEnemyWorm->mfAttackInterval; @@ -309,7 +311,7 @@ { mfAttackCount -= afTimeStep; } - +*/ //////////////////////////////// //Update the path