--- PenumbraOverture-original/GameEnemy_Spider.cpp 2010-12-26 17:01:00.000000000 +0100 +++ PenumbraOverture/GameEnemy_Spider.cpp 2010-12-26 17:27:38.000000000 +0100 @@ -84,7 +84,7 @@ void iGameEnemyState_Spider_Base::OnDeath(float afDamage) { - mpEnemy->ChangeState(STATE_KNOCKDOWN); + mpEnemy->ChangeState(STATE_DEAD); //mpEnemy->ChangeState(STATE_DEAD); } @@ -245,7 +245,7 @@ //Check if he should attack. if(mpMover->DistanceToChar2D(mpPlayer->GetCharacterBody()) < mpEnemySpider->mfAttackDistance) { - mpEnemy->ChangeState(STATE_ATTACK); + mpEnemy->ChangeState(STATE_IDLE); } if(mpEnemySpider->mbPathFind)